AI Insights · Timothy · January 2022
Top Down Games Performance in Peru: Q4 2021
Discover the performance trends of the top 5 top-down games in Peru during Q4 2021. Get insights on weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 top-down games in Peru showed varied performance across key metrics such as downloads, revenue, and active users. Here’s a closer look at how each game fared, based on data from Sensor Tower.
Clash Royale experienced significant growth in both revenue and user engagement. Weekly revenue saw a notable increase, peaking at approximately $30K in mid-December. Downloads also showed a strong upward trend, starting at around 21K in early October and reaching over 65K by the end of December. Active users followed a similar pattern, growing from 1.05M to approximately 2M by the end of the quarter.
Mobile Legends: Bang Bang had a mixed performance. Weekly revenue fluctuated, peaking at around $25K at the end of November. Downloads saw a sharp decline from 92K at the beginning of October to around 18K by the end of December. Active users remained relatively stable, hovering between 120K and 150K throughout the quarter.
Brawl Stars showed consistent engagement with weekly revenue peaking at $19K in the week of December 20. Downloads remained steady, starting at 22K in early October and ending at around 30K in December. Active users ranged from approximately 400K to 450K throughout the quarter.
Pokémon UNITE displayed a declining trend in user engagement and revenue. Weekly revenue started at $16K in late September and dropped to around $3K by the end of December. Downloads also decreased significantly, from 100K in late September to just 8K at the end of December. Active users followed this downward trend, falling from 142K to 55K over the same period.
MU ORIGIN2 had relatively low but stable metrics. Weekly revenue peaked at around $6K in early November. Downloads remained minimal, fluctuating slightly around the 100 mark. Active users showed a gradual decline from 1.3K to just over 1K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.